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B.Sc. in Gaming integrated with International Moving image Society, UK (Chartered Body)

Why take this course?

B.Sc. - Gaming integrated with International Moving Image Society, UK (Chartered Body) - IMIS was born out of the British Kinematograph, Sound and Television Society (BKSTS) in 2016. The BKSTS origin from the ‘London Branch’ of Society of Motion Picture Engineers (now known as SMPTE). Mission of the IMIS includes animation, gaming and to feature films, television, commercials, music videos, short films and also future emerging formats for consumption. As an industry leader, IMIS provides professionalism and industry relevance to courses revolving around all aspects related to moving images.

What will I experience?

  • Apply techniques and methods in the production of industry-standard game-art animation assets, game prototypes and documents
  • Create compelling game content for multiple gaming applications, including triple-A, serious, casual and mobile games, utilizing industry-standard tools and software
  • Implement game assets to execute the production of a game within a team setting
  • Apply the appropriate skills necessary for proper project production, planning and management of computer and video games
  • Deploy a comprehensive knowledge of the historical, cultural, sociological and psychological aspects of computer games to engage with an audience
  • Lead or participate in an interdisciplinary team-oriented game production project
  • Engage with gaming industry best practices to enable and entrepreneurial position in the gaming marketplace

What opportunities might the Course lead to?

Some of the roles that the student might get into are

  • Game Designer
  • Character Animator
  • Art Designer
  • Freelance Game Developer
  • Script Writer
  • Game Tester
  • Game Modeller
  • Level Designer
  • Game Quality Assurance Tester
  • Interactive Media Designer
  • Gameplay Programmer
  • Art Designer
  • Level Scripter

Degree Awarded

Bachelor of Science

Course Commencement

June 2019

Apply Now


The minimum qualification required to apply is, pass in the 10+2 examination in Science or Commerce from PUC / ISC / CBSE or equivalent board. A course recognized as equivalent thereto by the University.

Study Campus

Admissions Office

Curriculum Structure & Teaching

Semester I
  • Language – I (Kannada / Sanskrit / Hindi/ Additional English)
  • English - I
  • History of Gaming
  • Visual Design
  • Programming in C Preproduction
  • Programming in C Lab
  • Preproduction Lab

Skill Enhancement Course (SEC) – I

  • Mind Management & Human Values
Semester II
  • Language – I (Kannada / Sanskrit / Hindi/ Additional English)
  • English - I
  • UX and UI Design
  • Game Design
  • Programming in C
  • Digital Art
  • Game Design Lab
  • Programming in C# Lab
  • Digital Art Lab
Semester III
  • UX and UI Design II
  • Game Design
  • Programming in JavaScript
  • 3D Assets
  • 3D Game Design Lab
  • Programming in JavaScript Lab
  • Assets I Lab

Skill Enhancement Course (SEC) – II

  • Lighting & Camera
  • Lighting & Camera Lab


  • Matte Painting
  • Matte Painting Lab

Generic Elective – 1

  • Indian Aesthetics / Indian Constitution

Ability Enhancing Course (AEC)-1

  • Communicative English


Semester IV
  • Artificial Intelligence
  • Hand Held Devices
  • Augmented Reality
  • 3D Assets II
  • Hand Held Devices Lab
  • Augmented Reality Lab
  • 3D Assets II Lab
  • Particles & Effects
  • Particles & Effects Lab


  • Sound Design
  • Sound Design Lab

Generic Electives – 2

  • Entrepreneurial Development
  • Business Vertical Overview
Semester V
  • Game Publishing and Testing
  • Game Architecture

Discipline Specific Elective – 1

  • Advanced Modelling and Texturing
  • Advanced Modelling and Texturing Lab


  • Character Animation
  • Character Animation Lab


  • Interactive Story Telling


  • Social Media Marketing

Discipline Specific Elective – 2

  • Mobile & Web Application
  • Mobile & Web Application Lab


  • Android Programming
  • Android Programming Lab


  • Character Design for Games
  • Character Design for Games Lab


  • Level Design for Games
  • Level Design for Games Lab


  • Web and E-Business
  • Web and E-Business Lab


  • Creative Computing
  • Creative Computing Lab

Generic Electives – 3

  • Personality and Career Management


  • Contemporary Approach Management

Ability Enhancing Course (AEC)-2

  • Environment Science
Semester VI

Skill Enhancement Course–4

  • Studio Design & Project Management


  • Game Engine
  • Game Engine Lab

Discipline Specific Elective – 3
Inhouse Internship


  • Production Internship


  • Corporate Internship

Generic Electives – 4
Creative Thinking


  • Introduction to Journalism